Across 2016, ostensibly legitimate journalists and research firms gravely warned that Apple was in trouble on every front--from low cost wearables to Microsoft's 2-in-1 notebooks, to Google's new Pixel Phone and a resurgent Samsung--as well as falling behind everyone else in the emerging, very promising field of Virtual Reality. They were all so incredibly wrong we can now have a good end-of-year laugh at their expense.
We'll come right out and say it: 2016 wasn't the greatest year by any standards. In particular, divisive politics and celebrity death seemed to cast a long shadow over the last 12 months. There was the occasional ray of light poking through the cloud...
Apple supplier Inventec, who appears to be the sole provider of Apple's AirPods at this time, has started expanding capacity at its plants to satisfy worldwide demand for the wireless devices.
2016 has not exactly been a spectacular year for Apple. There have been some nice highlights, like major changes to the MacBook Pro lineup and the wildly successful AirPods, but it hasn’t really been a year to remember for fans or investors. Will 2017 be different? We know the next-generation iPhone will be big, but does […]
(via Cult of Mac - Tech and culture through an Apple lens)
Apple's new iPhone 7 lineup has "sold more sluggishly than expected," according to a new report, which claims that the company has cut orders for early 2017 by some 10 percent.
Apple has updated its App of the Week promotion with the game Warp Shift. This means that for the next 7 days, you can pick up the popular puzzler for free on both iPhone and iPad—a solid savings of $3.
Warp Shift is a unique puzzle game set in a mysterious world. Players are tasked with guiding a little girl named Pi and her magical companion through beautifully-rendered, maze-like confines to freedom.... Read the rest of this post here
"Apple’s free app of the week: Warp Shift" is an article by iDownloadBlog.com.
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Apple supplier Foxconn is moving away from human labor and toward full automation -- and it's doing so in three phases. The move is controversial, as the company has already eliminated thousands of jobs.
The post Apple supplier Foxconn is fully automating its factories in three phases appeared first on Digital Trends.
Have you been wrestling with Galaxy S7 problems? If your Samsung flagship isn’t living up to expectations, you might find the answer you seek right here. We have potential fixes for all sorts of S7 issues.
The post 20 major Galaxy S7 problems, and what to do about them appeared first on Digital Trends.
The Hubble telescope team is ending the year with a photo of an unusual galaxy, one that emits microwaves instead of visible light. See that image above? That's a snapshot of IRAS 16399-0937, a "megamaser" 370 million light-years away from Earth. Meg...
(Image Credit: iStockPhoto/cosmin4000)
Game developers using the Unity game engine will now be able to deliver exceptional outcomes with the new Unity 5.6 beta – an improved version of the engine which includes improvements to graphics, with Metal Compute, Particle System, and GPU Instancing.
The beta version of the Unity game engine also supports the new Vulkan API, allowing Unity’s Personal Edition users to leverage Vulkan – a new generation graphics and compute API that provides highly-efficient cross-platform access to modern GPUs on desktop and mobile platforms.
Vulkan is designed to take advantage of multiple CPU cores by allowing threads to run in parallel, allowing better speed with reduced driver overhead and CPU workload. This leaves the CPU free to function on additional computational activities or rendering.
Unity Technologies is also planning to introduce new features into its next beta version, which will include a new Progressive Lightmapper for baked lightmaps that will provide fast iterations and predictable ETA.
According to Unity: “Light modes are replacing mixed mode lighting, providing flexible, and efficient ways to merge baked and real-time shadows. This comes with the ability to bake shadowmasks, providing seamless “past real-time shadow distance" shadows. The result will be a high reduction in real-time shadow distance for increased performance. Real-time shadow fade-out has been added for every light type and rendering path”.
Do you plan on testing Unity's new Vulkan support? Let us know in the comments.